Substance Designer是一个强大的材质处理解决方案,它将智能纹理技术带入了3D 创建管线的中心。它致力于帮助美工将各种类型的图形资源(从位图到专属程序元素)转变为实时动态和高度灵活的纹理和过滤器。
Allegorithmic的Substance技术为3D图形而提供的、一个新的、采取传统ASSET(资源)的创造过程。Substance替代了原来创建的、固定的、不可改变的位图作为纹理使用的状态,它是动态的、实时的ASSET(资源),在安装时,加载时,甚至运行时都可以被修改。
更新日志:
2020.1.3 (10.1.3)
(Released: June 11, 2020)
Added:
- [Content] Expose ‘Matte Color’ parameter in Safe Transform Grayscale node
- [Content] PBR Render: Add a custom Background Input option
- [Content] Panorama Light nodes: new option to sample the color from the background image
- [Parameters] Hide parameters with ‘not-supported’ flag from the Expose Parameters window list
Fixed:
- [3D View] Crash when switching custom meshes in a specific case
- [3D View] Normal format is always DirectX on startup
- [Content] 3D Worley noise: render artefact when using a high grid size value
- [Content] Dissolve node blending is incorrect
- [Content] PBR Render: remove Cooker warning
- [Content] PBR Render: result contains negative colors in some cases
- [Cooker] Cache injection issue for multi-output instance nodes
- [Explorer] Crash when closing a Package that contains a displayed MDL Graph
- [Graph] 2 pass cooking: node type change does not trigger a recook
- [Graph] Crash when deleting inputs while using its connection
- [Graph] Link endpoints can be moved to empty space
- [MDL] Crash when cancelling MDL export from MaterialX graph
- [MDL] Error when cancelling export to MDLE
- [Presets] Crash in Presets tab after changing type of parameter included in preset
- [Resources] Material list is empty in graph contextual menu for meshes linked as non-UDIM
官方完整更新日志:https://docs.substance3d.com/sddoc/all-changes-188973131.html
官方网站:https://www.substance3d.com/products/substance-designer/
破解步骤说明:
1) 解压并安装
2) 将Crack文件夹里的Substance Designer.exe主程序覆盖到安装目录
3) 破解完成!
下载地址:
百度网盘下载 提取码:7e94