3D纹理制作软件Substance Alchemist 2020.2.1 x64下载

Substance Alchemist是一款功能强大的材质纹理制作软件,集实拍纹理、三维扫描和AI人工智能技术为一体,可进行不同材质的编辑,引入了新的创建流程、管理、处理材料的方法,还可以将整个材料库导出到其他应用中,为用户进行材质纹理编辑带来新的方法。

详细更新内容可以查看:https://docs.substance3d.com/sadoc/all-changes-188973140.html

Substance Alchemist比原来Bitmap2Material更适合制作扫描纹理,可以更加直观的从照片生成3D纹理,同时更方便管理自创建的纹理库,强烈推荐小伙伴们学习使用!

更新日志:

Version 2020

2020.2.1 (2.2.1) Udon

(Released: July 21, 2020)

Added:

  • [Layers] In App Error message when Image to Material (AI-Powered) is out of memory

Fixed:

  • [Layers] Image to Material (AI-Powered) does not work with Specular/Glossiness workflows
  • [Layers] Crashes when out of video memory while using Image to Material (AI-Powered)
  • [Layers] Disk cache is not used for display when opening a stack
  • [Layers] Detection of Nvidia RTX 8000
  • [Layers] It is sometimes impossible to move a layer outside a Splatter input
  • [Layers] Disk cache is not used when inserting a stack in a stack
  • [Layers] Some channel usages are computed although they are not used
  • [Layers] Blank outputs are created sometimes when importing images
  • [2D View] Switching to another layer with Draw mode active blocks pan and zoom
  • [Content] Snow – 8bit issue on the normal map
  • [Content] Pavement Pattern – 8 bits issue on the normal map
  • [Content] Equalizer – 8 bits issue on the normal map
  • [Content] Gravel Generator – 8 bits issue on the normal map
  • [Content] Floor Tiles – Handle opacity and specular level
  • [Content] Blender cycles eeve export preset – invert normal map
  • [Content] Correct issue with huge images with Image to Material (AI Powered)
  • [Application] Crash when choosing “Backup and Restart” on database error
  • [Application] Crash when clicking quickly on the same asset
  • [Application] Rare crashes on exit
  • [Application] Crash when dropping files on the Welcome screen
  • [Application] Crash when a corrupted environment file is loaded
  • [Application] Rare crash when rapidly switching rendered asset
  • [Application] Freeze when exiting while an asset is computing
  • [Application] Rare crash on startup on macos
  • [Application] Deadlock when closing the application soon after startup
  • [Rendering] 3D view sometimes flickers
  • [UI] Color picker and random seed widgets are not aligned with the rest of the tweaks
  • [Rendering] Wrong computation time displayed
  • [Export] Some export presets are sometimes missing

Known Issues:

  • Usage of Image to Material (AI powered) on high resolution images can be slow
  • Delighter crashes with older NVIDIA drivers (Less than 400.x)
  • Content Aware Fill filters are slow in high resolution
  • Coma or point can be ignored when typing a specific evalue in a slider
  • Impossible to save twice the exact same material layer stack
2020.2.0 (2.2.0) Udon

(Released: June 15, 2020)

Added:

  • [Create] New Image to Material (AI powered) filter available on Windows and Linux
  • [Create] Rename Bitmap to Material to Image to Material (B2M)
  • [Image Import] New Material Creation Template Pop-up
  • [Image Import] New “Add a base material” option
  • [Image Import] Be able to drag and drop additional images in the Material Creation Template
  • [Image Import] Be able to remove images in the Material Creation Template
  • [Image Import] Assign channel to imported bitmaps automatically based on their filename
  • [Image Import] Be able to invert normal maps
  • [2D View] Introduction of a painting mode
  • [2D View] The painting tiles
  • [2D View] Set a greyscale value for the brush color
  • [2D View] Pan and zoom while painting
  • [2D View] X shortcut to invert brush greyscale value
  • [2D View] [ and ] shortcuts to change the brush size
  • [2D View] Ctrl (or Cmd) + Mouse wheel change the brush size
  • [2D View] It is now possible to modify the source position when using Clone Patch
  • [Layers] Shift + drag and drop to auto scatter atlases
  • [Layers] Alt + drag and drop inserts a material as a decal
  • [Layers] Expose easily transform matrices from Substance Designer
  • [Layers] Dropping textures in a non-empty stack automatically assigns to the correct channels
  • [Layers] New type of layer: Compound Filters
  • [Parameters] Support Substance string inputs
  • [UI] Added drop shadows for popups and menus
  • [UI] New Color Widget with right click options (clear, copy, paste)
  • [UI] New Image Widget with Painting tool option
  • [UI] Be able to paint over an imported image in an image widget
  • [Rendering] New default camera position
  • [Export] Substance files are exported for Substance Designer 2020.1.2 (10.1.2)
  • [Performance] Better application startup time
  • [Performance] Improve asynchronous tasks handling
  • [Performance] Improve layer stack performance when adding, removing or moving layers
  • [Performance] Image to Material (AI powered) runs faster on RTX GPUs
  • [Content] New meshes: Female T-Shirt, Male T-Shirt, Shoe
  • [Content] New Blend Mode – Per Channel Blend
  • [Content] Opacity blend height correction with 2 new parameters (height position and height scale)
  • [Content] Add Height Adjustments in Height Blend mode
  • [Content] Use Height information option in the Custom Mask Blend
  • [Content] New Perspective Correction Tool
  • [Content] Pattern Generator – Add a parameter to invert the pattern
  • [Content] Pattern Generator – Add a new parameter Override Material Details
  • [Content] New Decal filter
  • [Content] New Moss filter
  • [Content] New Cracks filter
  • [Content] New PBR Validate filter
  • [Content] New Floor Tiles filter
  • [Content] New Quilt Stich filter
  • [Content] Atlas Scatter – Add Custom Mask input to enable painting option
  • [Content] Dirt – Add Custom Mask input to enable painting option
  • [Content] CLO export preset
  • [Content] VStitcher export preset
  • [Content] Unity HDRP presets export a detailMap

Fixed:

  • [Layers] Imported images are loaded too many times
  • [Layers] Crash when creating a clone patch at the bottom of the stack
  • [Layers] Adding a material at the bottom of the stack makes it unstable
  • [Layers] Filter after image import works improperly
  • [Layers] workflow_type value is not updated when switching the workflow between projects with a custom filter
  • [Layers] Disable “remove layer” button when no layer is selected
  • [Layers] Crash when loading an asset containing a Clone Patch
  • [Layers] Normal to Height filter crashes on MacOs
  • [Application] Crash when loading back and forth environment maps
  • [Application] Performance issues when some graphics tablet driver is installed
  • [Application] EXR 32 bits files import are black
  • [Application] Crashes when loading and unloading assets
  • [Application] Crash when switching from explore to create
  • [Application] Target collection when saving a material is not from current project
  • [Application] Fix backup and restart
  • [Image Import] Properly import grayscale images
  • [Content] New filters for new matrix handling
  • [Content] Imported custom filters are visible in the quick access bar
  • [Content] Fix color shift with the Make it tile advanced filter
  • [Performance] Opening a color dialog is slow and recomputes the current layer
  • [UI] Keyboard shortcuts sometimes don’t work
  • [2D View] Content Aware Fill needs a useless first click to work
  • [Resources] Folders in local disks are still watched for updates after removing them
  • [Resources] Deleting a linked folder from filesystem doesn’t remove it
  • [Export] Custom usages in custom export presets are not exported
  • [Export] Exporting .sbsar file with special characters in path fails

Known Issues:

  • Repetetive recomputations of Image to Material (AI powered) can trigger a crash (out of memory)
  • Repetetive recomputations of the Delighter can trigger a crash (out of memory)
  • Usage of Image to Material (AI powered) on high resolution images can be slow
  • Usage of Image to Material (AI powered) on GPU with low VRAM can trigger a crash (out of memory)
  • Image to Material (AI powered) is not available on PBR Specular/Glossiness
  • Delighter crashes with older NVIDIA drivers (Less than 400.x)
  • Content Aware Fill filters are slow in high resolution
  • Coma or point can be ignored when typing a specific evalue in a slider
  • Impossible to save twice the exact same material layer stack
2020.1.1 (2.1.1) Tiramisu

(Released: April 01, 2020)

Added:

  • [Project] Export and import metadata
  • [Application] Ctrl+S now saves a preset in Explore
  • [Performance] Use render cache instead of recomputing saved materials for resolutions up to 2k

Fixed:

  • [UI] Fixed computing indicator in the viewport
  • [UI] Entering Negative values in sliders is fixed
  • [UI] Combo boxes: keyboard arrows and scrollbar now work
  • [UI] Keep the selected channel when switching between “Material Outputs” and “Layer Inputs” in the 2D view
  • [Layers] Fixed crash when adding custom channels in Base Material
  • [Layers] Crash when manipulating layers
  • [Layers] Custom channels are not displayed with a saved material
  • [Application] Fixed rare crash when importing an asset
  • [Application] Crash on exit
  • [Application] Combo boxes now show correct values when switching presets
  • [Export] Renamed Enscape preset to Enscape Revit
  • [Export] Importing an export preset after removing it works
  • [Export] Crash at export
  • [Rendering] Fixed rendering when the base color is in 16bit half float format
  • [Project] Do not crash when importing corrupted package
  • [Project] Handle 2019.1.4 to 2.x.x migration when Create has never been opened
  • [Project] Fix a crash when importing the same project twice
  • [Project] Fix a crash when importing projects
  • [Resources] Custom filters imported in previous versions work
  • [Resources] Materials with the same name no longer erase each other
  • [Resources] Crash when linking a local folder
  • [Resources] Starter Materials user-created folders are no longer removed after a restart
  • [Inspire] Fix material/collection drop area and add a warning message if using an unsaved material

Known Issues:

  • Content Aware Fill filters are slow in high resolution
  • Use of multiple delighters in one material is not recommended
  • Delighter crashes with older NVIDIA drivers (Less than 400.x)
  • Coma or point can be ignored when typing a specific evalue in a slider

破解步骤说明:

1) 解压并安装

2) 将Crack文件夹里的Substance Alchemist.exe主程序覆盖到安装目录,默认路径为C:\Program Files\Allegorithmic\Substance Alchemist

3) 破解完成!

by CGUNC——weindy

下载地址:

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