Allegorithmic 已经宣布了最新版 Substance Painter 2020.2.0(6.2.0.513),本次是一版重大更新,带来了期待已久的跨网格绘制功能,同时大幅提升了性能!
Substance Painter 2020大版本详细更新内容图示可以看官方帮助文档:https://docs.substance3d.com/spdoc/all-changes-188973073.html
3D PBR绘制
使用一套完整和熟悉的纹理化工具:PBR和粒子绘制,Substance程序化效果,智能素材和智能蒙板,以及快速烘焙。
自动纹理化
创建和重复使用预设和内置烘焙器来加速纹理化。
智能素材
创建和重复利用自己的网格自适应素材。
智能蒙板
创建和重复使用自己的网格自适应模板预置。
集成的烘焙器
Substance Painter可以直接烘焙你所有的贴图(AO、normal、ID、height等)。
发行说明
(Released: July 23, 2020)
Summary: Major release with new UV Tiles workflow, paint across UV Tiles and performance improvement
Added:
- UV Tiles (UDIMs)
- [UV Tiles] Paint across UV tiles
- [UV Tiles] Allow to choose between new and legacy workflow for UV Tiles
- [UV Tiles] Import UDIMs/UV Tile image sequences as a resource
- [UV Tiles] Add list of UV Tiles per Texture Set in Texture Set List window
- [UV Tiles] Allow to edit the resolution of multiple UV Tiles at once in Texture Set Settings
- [UV Tiles][2D View] Display UV Tiles as a grid
- [UV Tiles][2D View] New viewport button to display or hide UV Tiles information
- [UV Tiles] Switch painting tool to single channel by default for UV Tile projects
- [UV Tiles] New button in contextual toolbar to ignore masked UV Tiles while painting
- [UV Tiles][Layer Stack] New layer stack icons to improve performance
- [UV Tiles][Layer Stack] Improve Paint and Fill icons in the toolbar
- [UV Tile Mask][2D View] Allow to include or exclude multiple UV Tiles at once (left click, CTRL+left click)
- [UV Tile Mask] New UV Tile mask to include, exclude tiles per layer with a new icon
- [UV Tile Mask][Layer Stack] Display the number of UV Tiles in the UV Tiles mask icon when not all are included
- [UV Tile Mask][2D/3D View] Add hover effect to visualize UV Tiles under the cursor
- [UV Tiles][Bakers] Allow to select and bake specific UV Tiles
- [UV Tiles][Bakers] Add selection options for Texture Sets/UV Tiles
- [UV Tiles][Bakers] Right click menu option to select UV Tiles within a Texture Set
- [UV Tiles][Bakers] Allow quick selection in the Texture Set/UV Tiles by dragging
- [UV Tiles][Bakers] Replace “All” and “None” buttons in Mesh Maps by more explicit selection options
- [UV Tiles][Bakers] Display number of textures to be baked
- [UV Tiles][Export] Allow to select and export specific UV Tiles
- [UV Tiles][Export] Allow quick selection of UV Tiles by dragging
- [UV Tiles][Export] Add dropdown menu options for UV Tiles
- [UV Tiles][Export] Make some export presets unavailable if they do not work with UV Tiles (Adobe Dimension, Sketchfab, glTF, USD)
- [UV Tiles][Content] Update export presets to use the new $udim tag
- [UV Tiles] Improve error reporting when importing meshes with overlapping UV islands
- [UV Tiles] UV Tiles compatible in Iray
- [UV Tiles][Scripting] Add UV Tile export documentation to Python doc
- Performance
- [Performance] New button in contextual toolbar to pause engine computation when working (SHIFT+ESC)
- [Performance] Faster project opening by delaying Texture Set cache computation
- [Performance] Don’t wait for mesh maps to load when opening project
- [Performance][2D/3D View] Don’t compute Mask channel in viewport when it is not used
- [Performance] Do not block the application when loading mesh maps displayed in the viewports
- [Performance] Improve incremental save speed when saving a project
- [Performance][Bakers] Change default dilation settings to improve saving time and project size
- [Performance][Bakers] Switch to grayscale on specific Bakers to improve saving time and project size
- [Performance][Export] Improve engine performance to export textures faster
- [Performance][Export] Improve responsiveness when opening the export dialog with a lot of Texture Sets
- [Performance][Export] Improve performance when switching to tab “List of Exports”
- [Performance][Iray] Reduce Iray startup time
- Other
- [Bakers] Add selection options for Texture Sets
- Move shader instance management to Texture Set Settings
- [2D/3D View] Add message at bottom of the viewport to indicate which mask type is edited
- [Layer Stack] New option in settings to switch between legacy and new thumbnails
- [Layer Stack] Add visual feedback to indicate loading state of the thumbnails
- [Proj] New projection mode “Fill (Match Per UV-Tile)” to load image sequences
- [Proj] Change fill layers projection mode to “Fill (Match Per UV-Tile)” in specific cases
- [Content] Optimize Charcoal brush presets to improve performance
- Update Iray to version 2020.0.0
- [Export] Disable List of Exports tab when nothing is selected
- Auto Unwrap
- [Auto Unwrap] Improve success rate of the automatic unwrap process
- [Auto Unwrap] Improved parameterization to increase speed and stability
Fixed:
- [Alembic] Facesets are ignored when importing files
- [Alembic] Infinite loading time with specific files
- [Import] Incorrect UDIM image sequence is imported when only the file extension differs
- [Crash] Trying to open project locked by another process leads to a crash
- [Projection] Artefacts on duplicated mesh when using triplanar projection
- [Export] Emissive channel is not exported with USD format
- [Content] Smart Material “Charcoal” contains paint strokes
Known Issues:
- [Texture Set List] Cannot hide description
- [Texture Set List] UI issues
官方完整更新日志:https://docs.substance3d.com/spdoc/all-changes-188973073.html
官方网站:https://www.substance3d.com/
破解步骤说明:
1) 解压并安装(安装过程会自动卸载之前的旧版本)
2) 将crack文件夹里的Substance Painter.exe主程序覆盖到安装目录,默认为C:\Program Files\Allegorithmic\Substance Painter
3) 破解完成!
下载地址:
百度网盘下载 提取码:j21n