Allegorithmic 已经宣布了最新版 Substance Painter 2020.1.1(6.1.1.256),本次更新以修正2020主要版本图层导致崩溃的bug为主。2020版带有新的纹理和网格导出器(具有置换和细分),更新的UV展开功能和更多控件,新的bakers,新的脚本python API,更好的UX贴图投影和新内容.
Substance Painter 2020大版本详细更新内容图示可以看官方帮助文档:https://docs.substance3d.com/spdoc/all-changes-188973073.html
3D PBR绘制
使用一套完整和熟悉的纹理化工具:PBR和粒子绘制,Substance程序化效果,智能素材和智能蒙板,以及快速烘焙。
自动纹理化
创建和重复使用预设和内置烘焙器来加速纹理化。
智能素材
创建和重复利用自己的网格自适应素材。
智能蒙板
创建和重复使用自己的网格自适应模板预置。
集成的烘焙器
Substance Painter可以直接烘焙你所有的贴图(AO、normal、ID、height等)。
发行说明
(Released: June 16, 2020)
Summary: Bugfix
Added:
- [Export] Add displacement settings in Shader parameters json file
Fixed:
- [Crash][Engine] Crash when trying to erase and replace existing channels
- [Crash] Changing shader after painting a mask in material layering
- [Crash][Engine] Crashes with some heavy projects
- [Bakers] Matching By Name doesn’t work with OBJs exported from zBrush
- [Displacement][SVT] Textures are not displayed at project opening when displacement is on
- [Export] Some textures are exported uniform gray
- [Export] Disabled Texture Sets should not be exported for Dimension and Sketchfab export presets
- [Scripting][JavaScript] Crash while using the JavaScript API to access the export config in the onProjectOpened event
- [Scripting][Javascript] onExportFinished() is not called after an export
(Released: May 28, 2020)
Summary: Bugfix with Substance Engine and Bakers update
Added:
- [Bakers] Update to the most recent version
- [Bakers] New Sampling method in Ambient Occlusion, Curvature, Thickness bakers
- Update to the most recent version of Substance Engine
- [Scripting][Python] Allow creation of ResourceID for project resources
- [Scripting][Python] Allow querying channel information
- [Scripting][Python] Add dryrun and callback functions to simulate texture export
Fixed:
- [Bakers] Incorrect normals in World Space Normals baker using a tangent Normal map in specific cases
- [Bakers] Error baking Ambient Occlusion with Optix when no high poly
- [Dynamic Strokes] Lag when loading specific Texture Set
- [Export] Should not export the disabled texture sets for USD, glTF
- [Scripting][JavaScript] Cannot edit new Curvature baker settings
- [Scripting][JavaScript] alg.texturesets.addChannel() does not return an error in some cases
- [Scripting][JavaScript] Typo in Javascript API documentation for setProjectExportOptions()
- [Scripting][JavaScript] Always exports all texture sets
- [Scripting][Python] sys.executable returns a path to python.exe instead of Substance Painter
- Texture cache not compatible across Mac OS and Windows/Linux
- [Livelink UE4] Only last material is used for all texture sets in a combined mesh
Known Issues:
- [Export][Dimension][Skecthfab] Should not export the disabled texture sets
- [Crash] Change shader after having painted a mask in material layering
官方完整更新日志:https://docs.substance3d.com/spdoc/all-changes-188973073.html
官方网站:https://www.substance3d.com/
破解步骤说明:
1) 解压并安装(安装过程会自动卸载之前的旧版本)
2) 将crack文件夹里的Substance Painter.exe主程序覆盖到安装目录,默认为C:\Program Files\Allegorithmic\Substance Painter
3) 破解完成!
下载地址:
百度网盘下载 提取码:j21n