3D纹理制作软件Allegorithmic Substance Designer 10.1.1 build3475下载

Substance Designer是一个强大的材质处理解决方案,它将智能纹理技术带入了3D 创建管线的中心。它致力于帮助美工将各种类型的图形资源(从位图到专属程序元素)转变为实时动态和高度灵活的纹理和过滤器。

Allegorithmic的Substance技术为3D图形而提供的、一个新的、采取传统ASSET(资源)的创造过程。Substance替代了原来创建的、固定的、不可改变的位图作为纹理使用的状态,它是动态的、实时的ASSET(资源),在安装时,加载时,甚至运行时都可以被修改。

更新日志:

Version 10

10.1.0

(Released: April 09, 2020)

Added:

  • [Shortcuts] Shortcuts manager for node creation
  • [Content] New PBR Render Node
  • [Content] New FXAA filter
  • [Content] New Hald CLUT filter
  • [Content] Expose filtering in ‘Crop’ nodes
  • [3D View] Improve Shader parameters / texture assignment workflow
  • [3D View] New Unlit shader
  • [3D View] Add a “Scalar Zero Value” to the displacement shaders
  • [3D View] Add an option to downscale viewport resolution when High DPI is enabled
  • [3D View] GLSLFX: Allow to set gui information on sampler (default, min, max, guiMin, guiMax, guiStep, guiWidget, guiName, guiGroup)
  • [3D View] Add ‘Load State With Mesh…’ option in the Scene menu
  • [3D View] Add the ACES tonemapped output transform in Legacy color management mode
  • [Bakers] New Sampling method in AO, Curvature, Bent Normal, Thickness bakers
  • [Bakers] New Normalization options in Height and Thickness bakers
  • [Color Management] Integrate Adobe ACE (Adobe Color Engine)
  • [Color Management] Add options to set default behavior when ICC profile is missing
  • [Parameters] Make sliders incrementing consistent with Substance Painter
  • [Packaging] Bundle as many Qt dlls as we can for Python scripts
  • [Project] Disable settings for read-only project files and communicate that state clearly
  • [Preferences] Hide specific unclear settings related to responsiveness and computation periods
  • [UI] Rename Pow2 -> 2Pow
  • [Properties] Optimize compositing graph properties display
  • [AXF] Update to AXF SDK 1.7.1

Fixed:

  • [3D View] Ambient Light parameters are not visible eventhough it is enabled
  • [3D View] glslfx: Color widget is always a vec3 without alpha
  • [3D View] Environment map set from a resource is not saved in the scene resource
  • [3D View] Iray: Ambient light is converted to a point light at scene origin
  • [3D View] glslfx: Color widget is always a vec3 without alpha
  • [Parameters] Instance Package URL is not correct in the attribute group
  • [Parameters] Crash when exposing parameters
  • [Parameters] Icons are not correctly aligned in parameters of Curve nodes
  • [Parameters] ‘Text’ node string is only displayed in ‘Preview’ mode when exposed
  • [Parameters] Crash when renaming an input parameter used in ‘Visible If’ statement
  • [Parameters] Crash when deleting a Levels node which has a function set in any of its parameters
  • [UI] Warning icon in input parameters list is placed on top on an existing button
  • [UI] Warnings are not cleared on correct input parameter item in a specific case
  • [UI] Prevent the “Is mesh UDIM ?” popup to appear when the mesh UVs are strictly in the [0,1] tile
  • [UI] Presets drop down lists can be scrolled with mouse wheel with a simple mouse hover
  • [UI] ‘Output(s) computation’ option in graph attributes is incorrectly named
  • [MDL] Crash when placing a SBS graph resource into a MDL graph
  • [MDL] SBS node with image input does not work correctly
  • [MDL] Incorrect texture bindings & usage names
  • [Graph] Input value group and usage are ignored in ‘Material’ Link Creation Mode
  • [Graph] Input Values use the default value instead of input data for Booleans
  • [Bakers] Incorrect normals in World Space Normals baker using a tangent Normal map in specific cases
  • [Bakers] Excessive memory usage when baking with the Preview window opened
  • [Presets] corrupted preset make rendering crash
  • [Presets] Boolean parameter from old SBS is not impacted by preset
  • [Library] Resources from the first open package are listed in the node creation floating menu
  • [Publish] Publishing to SBSAR returns Error code 13 in SBSCooker on macOS
  • [Publish] Deprecated argument warning in SBSCooker when publishing to SBSAR
  • [API] Can’t get the Metadata from a package that comes from a .sbsar file
  • [Export] In Legacy mode, colorspace option reverts back to defaults for specific outputs
  • [2D View] Copy to clipboard does not take the Color Management state into account
  • [Unix] Designer ignores system signals
  • [Library] Some filters in the library don’t work properly because of translated tags
  • [Cooker] Square Root of negative numbers should return 0 instead of NaN
  • [2D View] Red and blue channels are swapped after undoing the first paint stroke
  • [Console] Too many warning message in the console “QPixmap::scaled: Pixmap is a null pixmap”
  • [Content] “Shape Glow”: cooking warning
  • [Dependencies] Assigning a graph located in a different package to a mesh does not create dependencies
  • [Iray] Material properties becomes inactive after switching geometry

官方完整更新日志:https://docs.substance3d.com/sddoc/all-changes-188973131.html

官方网站:https://www.substance3d.com/products/substance-designer/

破解步骤说明:

1) 解压并安装

2) 将Crack文件夹里的Substance Designer.exe主程序覆盖到安装目录

3) 破解完成!

下载地址:

百度网盘下载 提取码:7e94

发表评论

电子邮件地址不会被公开。 必填项已用*标注