Substance Designer是一个强大的材质处理解决方案,它将智能纹理技术带入了3D 创建管线的中心。它致力于帮助美工将各种类型的图形资源(从位图到专属程序元素)转变为实时动态和高度灵活的纹理和过滤器。
Allegorithmic的Substance技术为3D图形而提供的、一个新的、采取传统ASSET(资源)的创造过程。Substance替代了原来创建的、固定的、不可改变的位图作为纹理使用的状态,它是动态的、实时的ASSET(资源),在安装时,加载时,甚至运行时都可以被修改。
更新日志:
Version 10
10.1.0
(Released: April 09, 2020)
Added:
- [Shortcuts] Shortcuts manager for node creation
- [Content] New PBR Render Node
- [Content] New FXAA filter
- [Content] New Hald CLUT filter
- [Content] Expose filtering in ‘Crop’ nodes
- [3D View] Improve Shader parameters / texture assignment workflow
- [3D View] New Unlit shader
- [3D View] Add a “Scalar Zero Value” to the displacement shaders
- [3D View] Add an option to downscale viewport resolution when High DPI is enabled
- [3D View] GLSLFX: Allow to set gui information on sampler (default, min, max, guiMin, guiMax, guiStep, guiWidget, guiName, guiGroup)
- [3D View] Add ‘Load State With Mesh…’ option in the Scene menu
- [3D View] Add the ACES tonemapped output transform in Legacy color management mode
- [Bakers] New Sampling method in AO, Curvature, Bent Normal, Thickness bakers
- [Bakers] New Normalization options in Height and Thickness bakers
- [Color Management] Integrate Adobe ACE (Adobe Color Engine)
- [Color Management] Add options to set default behavior when ICC profile is missing
- [Parameters] Make sliders incrementing consistent with Substance Painter
- [Packaging] Bundle as many Qt dlls as we can for Python scripts
- [Project] Disable settings for read-only project files and communicate that state clearly
- [Preferences] Hide specific unclear settings related to responsiveness and computation periods
- [UI] Rename Pow2 -> 2Pow
- [Properties] Optimize compositing graph properties display
- [AXF] Update to AXF SDK 1.7.1
Fixed:
- [3D View] Ambient Light parameters are not visible eventhough it is enabled
- [3D View] glslfx: Color widget is always a vec3 without alpha
- [3D View] Environment map set from a resource is not saved in the scene resource
- [3D View] Iray: Ambient light is converted to a point light at scene origin
- [3D View] glslfx: Color widget is always a vec3 without alpha
- [Parameters] Instance Package URL is not correct in the attribute group
- [Parameters] Crash when exposing parameters
- [Parameters] Icons are not correctly aligned in parameters of Curve nodes
- [Parameters] ‘Text’ node string is only displayed in ‘Preview’ mode when exposed
- [Parameters] Crash when renaming an input parameter used in ‘Visible If’ statement
- [Parameters] Crash when deleting a Levels node which has a function set in any of its parameters
- [UI] Warning icon in input parameters list is placed on top on an existing button
- [UI] Warnings are not cleared on correct input parameter item in a specific case
- [UI] Prevent the “Is mesh UDIM ?” popup to appear when the mesh UVs are strictly in the [0,1] tile
- [UI] Presets drop down lists can be scrolled with mouse wheel with a simple mouse hover
- [UI] ‘Output(s) computation’ option in graph attributes is incorrectly named
- [MDL] Crash when placing a SBS graph resource into a MDL graph
- [MDL] SBS node with image input does not work correctly
- [MDL] Incorrect texture bindings & usage names
- [Graph] Input value group and usage are ignored in ‘Material’ Link Creation Mode
- [Graph] Input Values use the default value instead of input data for Booleans
- [Bakers] Incorrect normals in World Space Normals baker using a tangent Normal map in specific cases
- [Bakers] Excessive memory usage when baking with the Preview window opened
- [Presets] corrupted preset make rendering crash
- [Presets] Boolean parameter from old SBS is not impacted by preset
- [Library] Resources from the first open package are listed in the node creation floating menu
- [Publish] Publishing to SBSAR returns Error code 13 in SBSCooker on macOS
- [Publish] Deprecated argument warning in SBSCooker when publishing to SBSAR
- [API] Can’t get the Metadata from a package that comes from a .sbsar file
- [Export] In Legacy mode, colorspace option reverts back to defaults for specific outputs
- [2D View] Copy to clipboard does not take the Color Management state into account
- [Unix] Designer ignores system signals
- [Library] Some filters in the library don’t work properly because of translated tags
- [Cooker] Square Root of negative numbers should return 0 instead of NaN
- [2D View] Red and blue channels are swapped after undoing the first paint stroke
- [Console] Too many warning message in the console “QPixmap::scaled: Pixmap is a null pixmap”
- [Content] “Shape Glow”: cooking warning
- [Dependencies] Assigning a graph located in a different package to a mesh does not create dependencies
- [Iray] Material properties becomes inactive after switching geometry
官方完整更新日志:https://docs.substance3d.com/sddoc/all-changes-188973131.html
官方网站:https://www.substance3d.com/products/substance-designer/
破解步骤说明:
1) 解压并安装
2) 将Crack文件夹里的Substance Designer.exe主程序覆盖到安装目录
3) 破解完成!
下载地址:
百度网盘下载 提取码:7e94