Substance Alchemist是一款功能强大的材质纹理制作软件,集实拍纹理、三维扫描和AI人工智能技术为一体,可进行不同材质的编辑,引入了新的创建流程、管理、处理材料的方法,还可以将整个材料库导出到其他应用中,为用户进行材质纹理编辑带来新的方法。
Substance Alchemist比原来Bitmap2Material更适合制作扫描纹理,可以更加直观的从照片生成3D纹理,同时更方便管理自创建的纹理库,强烈推荐小伙伴们学习使用!
更新日志:
Version 2
2.1.0 Tiramisu
(Released: March 12, 2020)
Added:
- [Export] Export preset selction to pack your textures for renderers and game engines
- [Export] Export preset to Unreal Engine 4
- [Export] Export preset to Unity Standard
- [Export] Export preset to Unity HDRP
- [Export] Export preset to Blender Cycles/Eevee
- [Export] Export preset to Arnold 5
- [Export] Export preset to Corona Renderer
- [Export] Export preset to Enscape
- [Export] Export preset to Keyshot 9
- [Export] Export preset to Redshift
- [Export] Export preset to Vray Next
- [Export] Export preset to Lens Studio
- [Export] Export preset to Spark AR Studio
- [Export] Export preset to PBR Specular Glossiness from PBR Metallic Roughness
- [Export] New export UI
- [Export] Remember Export settings
- [Export] Import and manage your custom export presets
- [Export] Delete and replace your custom export presets
- [Export] Rename your custom export presets
- [Export] Set the default export resolution to the current resolution
- [Export] Add the choice to create a subfolder to the export location
- [Export] Warning message before replacing existing files
- [Application] New version numbering scheme
- [Application] Open Create at launch, and change labs order
- [Welcome Screen] New welcome banner
- [Project] Open last project at launch
- [UI] New combo box style
- [2D view] F shortcut to focus in the 2d view
- [Filters] Added support for alchemist::parameterVisibility tag in Substance graphs
- [Filters] Have a global tweak to manage parameter visibility based on your workflow
- [Resources] New command line option to setup resources and linked folders with a configuration file
- [Version checker] Configuration of the version check
- [Content] New starter materials
- [Content] Bitmap to Material – Add the possibility to define the metallic channel (uniform, custom image import, color picking)
- [Content] Adjustment – Add the support of the PBR specular/glossiness workflow
- [Content] Atlas Scatter – New parameters
Fixed:
- [Project] Crash when importing the same project twice
- [Project] Fixed crash when importing and opening projects several times
- [Application] Crash when loading an unnamed material
- [Application] Recognize missing files when re-importing them
- [Application] Fix random crash on shutdown
- [Application] Fixed rare crash when unloading an material in Create
- [Application] Fixed random crash when using UI controls
- [Application] Fixed export of log files to the Desktop on Windows 10
- [UI] Export panel has the wrong size when you open it in Create
- [UI] Open project with a single click
- [UI] Correctly set minimum and maximum slider values
- [UI] Show label of the channel usages instead of ids
- [UI] Clicking a material always opens/closes the tweak panel
- [UI] Fix hidden layers colors
- [UI] Welcome Screen buttons improvements
- [Layers] Less unnecessary recomputes
- [Layers] Crashes when using Clone Patch
- [Layers] Selecting an image import layer no longer triggers a compute
- [Layers] Clone Patch and Content Aware Fill layers no longer recompute when selected
- [Channel settings] Enabling or disabling usages now trigger a rendering
- [Resources] Prevent freeze when mass clicking on a stack in the library
- [Resources] Performance hit when re-adding a previously added linked folder
- [Resources] Fixed a crash when trying to open a deleted .sbsar file
- [Performance] Avoid loading materials to access their parameters
- [Performance] Backup assets only when used in a project or in an authored material
- [Export] Fixed materials in export queue sometimes skipped or exported with wrong parameters
- [2D View] Restored pan and zoom
- [Content] Parquet Pattern takes into account the Ambient Occlusion channel
- [Content] Paint – Display mask input when enabling custom mask
- [Content] Stonewall Pattern – Remove possible banding effects in the normal map
- [Content] Height Modulation – Correct double base color entries in the 2d view
Known Issues:
- Content Aware Fill filters are slow in high resolution
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Coma or point can be ignored when typing a specific evalue in a slider
Version 1
1.1.4 (2019.1.4) Sesame
(Released: January 30, 2020)
Added:
- [Resources] Confirmation prompt when clearing a resources folder
Fixed:
- [Layers] Move layers to two and more layers below or above
- [Create] Allocation of enough VRAM budget to have good performances
Known Issues:
- Importing a lot of resources can really slow down Substance Alchemist
- Content Aware Fill filters are slow in high resolution
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Coma or point can be ignored when typing a specific evalue in a slider
- Normal to Height filter can crash on MacOS
破解步骤说明:
1) 解压并安装
2) 将Crack文件夹里的Substance Alchemist.exe主程序覆盖到安装目录,默认路径为C:\Program Files\Allegorithmic\Substance Alchemist
3) 破解完成!
by CGUNC——weindy
下载地址:
百度网盘下载 提取码:tdem