对于您需要将您的三维构想通过一大块数字黏土从头至尾制成现成的, 布满纹理的有机模型或硬表面模型所用到的全部工具, 3D-Coat这款应用一应俱全. 现如今世界各地200多所高校和中小学都在教授3D-Coat。
实际上，由于3D-Coat这款软件正在不断的更新，上面这段官方的介绍已经相当落后。目前最新的3D-Coat 4系列版本增加了拓扑功能，体积雕塑功能，硬件渲染功能，以及重要的Physically Based Rendering (PBR)特性。
1.11.2019 4.9.07 [beta]
- Presets got folders structure.
– Possibility to assign hotkeys to curves RMB menu. Hotkey will act as if you clicked RMB over the curve under cursor and performed the action. Same rule acts for sculpt objects.
– Correct “Reset space” in transform tool – in correspondence with tooltip.
– Default colors for seams/sharp/sharp seams changed to more bright. Generally, you may tweak all that colors in preferences.
– Lasso works correctly in voxel tools – it cuts surface where applicable. Apply button appears when it should appear.
– Fixed empty floating windows problem.
– Restored View Size option in render settings.
– More tools included in Voxel/Surface toolset.
- A lot of bugs reported in this thread fixed.
21.10.2019 4.9.06 [beta]
- There was a very essential refactoring of 3D-Coat, around 40% of all source code changed. The purpose was to make code less redundant, easier to develop, better documented and easily extendable. It was a huge amount of job.
Key to edit text changed – now F9, not F2
– Fixed fundamental materials problem that arises when a user makes materials using textures of the same name from different folders. Making the distributable package was messing the textures.
– More intuitive primitives preview – gizmo and object preview becomes transparent as soon as you will apply the primitive to make changes visible. As soon as you will move the gizmo or undo, the preview of primitive will get back.
- the same works for curves/text
– Action along curve works better, more smooth strokes, pinch tool works without strange “stitches”.
– Compatibility of Sculpt Layers with proxy mode.
– Correct work of sculpt layers with extrusion by rect/curves selection.
– Copy & Subtract From… in VoxTree RMB to subtract without destroying the source volume.
– Possibility to hide rarely used gizmo elements.
- Seams, Sharp edges, Seams over sharp edges are marked with different colors for convenience.
Import of the model with textures is seamless. In previous builds roughness/gloss textures were producing seams.
– Freeze included in voxel/surface toolset.
– Shaders editor (by RMB) updated – better controls, textures preview, possibility to use bump/depth texture for the normalmap slot. As soon as you will choose a texture that does not look like normalmap, it will be converted to normalmap-like look automatically.
– Apply button for all tools that may require ENTER to commit action, like Split, Clone, Cut&Clone. It is applicable if you are using new curves.
Render room changes:
There you can now:
1. Render individual passes
2. Customize the silhouettes in the render and in the viewport (this is important for the artist, since the person perceives the picture according to the silhouettes and the artists begin to draw from the silhouettes.
3. Set up presets (for example, to quickly look at silhouettes or different lighting)
4. Volumetric fog with shadows.
5. Fixed a bug with shadows in shaders, now they are clearer and do not hang in the air.
6. Render video to one mp4 file
7. New interface
8. Automatic assembly of psd with layers so that the artist can work with individual passes and light sources in Photoshop
9. Fix toon shaders in render
10. You can save render settings to a file and read from the file
11. The light sources from the panorama now have a different density depending on the brightness, which allows you to quickly get a good result and clear, detailed shadows that convey the shape of the light source, glow from the sun, etc. (the custom panoramas need to be reimported that the light sources recalculated correctly)
- Fixed UDIM import crash when option “Import tiles as UV sets” turned ON.
- Fixed problem of loading obj files that contains objects/materials with spaces. Baking with names correspondence supports names with spaces as well.
- Random crash in retopo fixed (was happening sometimes after faces deleting)
- Brush relax with shift depends on smooth degree over the pen.
Invert selected in retopo/select
correct OpenCL.dll included
- paint with CTRL urgent issue fixed. Now CTRL inverts depth as usual, CTRL + SHIFT erases, SHIFT smoothes.
- Retopo commands like shell/extrude/etc… will not follow mouse movements, all extrusions will be commited only with the gizmo manipulations.
- Navigation keys assignment fixed.
- Painted metallicity is not destroyed by cutoff.
- Fixed different problems related to attached smart materials.
- Essentially faster switching between smart materials.
- CTRL in paint mode works like eraser if smart material enabled.
- better quality of brushing along drawn curve (especially if curve has not much points).
- Removed duplicate messages about layers locking
- OpenGL version works correctly
Deleting selected faces in retopo room leads to boundary edges selection.
– Create retopo patch of quads in VoxLayer tool. A lot of refinement is VoxLayer, more accurate custom edge.
– Soft booleans for volumes accessible not only via picking but through menu for boolean operations as well.
– Correct split in surface mode with symmetry
– serious problem fixed – unselecting random vertices/faces
- Instability related to undo fixed
2) 将Crack文件夹里的3D-Coat-V4.8.10+.exe复制到安装目录并运行，弹出窗口选“是”后，需要将右下角文件筛选类型改成“Exe Files”，再分别选择”3DCoatDX64.exe”和”3DCoatGL64.exe”进行破解，等待出现OK和—PATCHING DONE—字样。