数字雕刻软件3D Coat 4.9.07 Win x64下载

3D-coat 是由乌克兰开发的数字雕塑软件,著名的Zbrush大部分功能都是受3D-coat启发而来。虽然3D-coat还不能完全取代Zbrush,但是在模型雕刻拓扑、快速材质绘制和渲染输出上,3D-coat有着压倒性的优势。3D-coat对照片扫描文件的修复和拓扑更是所有建模软件中最方便的,并且对系统配置要求也低得多。

官方介绍:

对于您需要将您的三维构想通过一大块数字黏土从头至尾制成现成的, 布满纹理的有机模型或硬表面模型所用到的全部工具, 3D-Coat这款应用一应俱全. 现如今世界各地200多所高校和中小学都在教授3D-Coat。

3D -Coat是专为游戏美工设计的软件,它专注于游戏模型的细节设计,集三维模型实时纹理绘制和细节雕刻功能为一身,可以加速细节设计流程,在更短的时间内创造出更多的内容。只需导入一个低精度模型,3D-Coat便可为其自动创建UV,一次性绘制法线贴图、置换贴图、颜色贴图、透明贴图、高光贴图。最大材质输出支持4096*4096做到真正的无缝输出。

实际上,由于3D-Coat这款软件正在不断的更新,上面这段官方的介绍已经相当落后。目前最新的3D-Coat 4系列版本增加了拓扑功能,体积雕塑功能,硬件渲染功能,以及重要的Physically Based Rendering (PBR)特性。

另外需要提到的是,软件的开发者在软件的信息中说他们是虔诚的基督徒,所以请用户不要将软件用于开发淫秽和色情的项目当中。由于软件是可以选择中文界面,所以我们可以很方便的阅读到这些有趣的信息。

软件最重要的还是功能,各种功能直接关系到用户对软件的评价,功能强大,使用简单的软件始终是软件开发者和用户的追求。

3Dcoat在一开始就是支持中文语言的软件,这在三维软件中非常少见。不过翻译速度明显赶不上更新速度,目前中文界面里汉字缺失错误严重,希望有志有能之士能帮助完善翻译。

更新内容:

1.11.2019 4.9.07 [beta]

  • Presets got folders structure.

– Possibility to assign hotkeys to curves RMB menu. Hotkey will act as if you clicked RMB over the curve under cursor and performed the action. Same rule acts for sculpt objects.

– Correct “Reset space” in transform tool – in correspondence with tooltip.

– Default colors for seams/sharp/sharp seams changed to more bright. Generally, you may tweak all that colors in preferences.

– Lasso works correctly in voxel tools – it cuts surface where applicable. Apply button appears when it should appear.

– Fixed empty floating windows problem.

– Restored View Size option in render settings.

– More tools included in Voxel/Surface toolset.

  • A lot of bugs reported in this thread fixed.

 

21.10.2019 4.9.06 [beta]

  • There was a very essential refactoring of 3D-Coat, around 40% of all source code changed. The purpose was to make code less redundant, easier to develop, better documented and easily extendable. It was a huge amount of job.

  • Key to edit text changed – now F9, not F2

– Fixed fundamental materials problem that arises when a user makes materials using textures of the same name from different folders. Making the distributable package was messing the textures.

– More intuitive primitives preview – gizmo and object preview becomes transparent as soon as you will apply the primitive to make changes visible. As soon as you will move the gizmo or undo, the preview of primitive will get back.

  • the same works for curves/text

– Action along curve works better, more smooth strokes, pinch tool works without strange “stitches”.

– Compatibility of Sculpt Layers with proxy mode.

– Correct work of sculpt layers with extrusion by rect/curves selection.

– Copy & Subtract From… in VoxTree RMB to subtract without destroying the source volume.

– Possibility to hide rarely used gizmo elements.

  • Seams, Sharp edges, Seams over sharp edges are marked with different colors for convenience.

  • Import of the model with textures is seamless. In previous builds roughness/gloss textures were producing seams.

– Freeze included in voxel/surface toolset.

– Shaders editor (by RMB) updated – better controls, textures preview, possibility to use bump/depth texture for the normalmap slot. As soon as you will choose a texture that does not look like normalmap, it will be converted to normalmap-like look automatically.

– Apply button for all tools that may require ENTER to commit action, like Split, Clone, Cut&Clone. It is applicable if you are using new curves.

Render room changes:

There you can now:
1. Render individual passes
2. Customize the silhouettes in the render and in the viewport (this is important for the artist, since the person perceives the picture according to the silhouettes and the artists begin to draw from the silhouettes.
3. Set up presets (for example, to quickly look at silhouettes or different lighting)
4. Volumetric fog with shadows.
5. Fixed a bug with shadows in shaders, now they are clearer and do not hang in the air.
6. Render video to one mp4 file
7. New interface
8. Automatic assembly of psd with layers so that the artist can work with individual passes and light sources in Photoshop
9. Fix toon shaders in render
10. You can save render settings to a file and read from the file
11. The light sources from the panorama now have a different density depending on the brightness, which allows you to quickly get a good result and clear, detailed shadows that convey the shape of the light source, glow from the sun, etc. (the custom panoramas need to be reimported that the light sources recalculated correctly)

9.08.2019 4.9.05

  • Fixed UDIM import crash when option “Import tiles as UV sets” turned ON.
  • Fixed problem of loading obj files that contains objects/materials with spaces. Baking with names correspondence supports names with spaces as well.
  • Random crash in retopo fixed (was happening sometimes after faces deleting)

2.08.2019 4.9.04

  • Brush relax with shift depends on smooth degree over the pen.

  • Invert selected in retopo/select

  • correct OpenCL.dll included

31.07.2019 4.9.03

  • paint with CTRL urgent issue fixed. Now CTRL inverts depth as usual, CTRL + SHIFT erases, SHIFT smoothes.

26.07.2019 4.9.02

  • Retopo commands like shell/extrude/etc… will not follow mouse movements, all extrusions will be commited only with the gizmo manipulations.
  • Navigation keys assignment fixed.
  • Painted metallicity is not destroyed by cutoff.
  • Fixed different problems related to attached smart materials.
  • Essentially faster switching between smart materials.
  • CTRL in paint mode works like eraser if smart material enabled.
  • better quality of brushing along drawn curve (especially if curve has not much points).
  • Removed duplicate messages about layers locking

20.07.2019 4.8.44

  • OpenGL version works correctly

  • Deleting selected faces in retopo room leads to boundary edges selection.

– Create retopo patch of quads in VoxLayer tool. A lot of refinement is VoxLayer, more accurate custom edge.

– Soft booleans for volumes accessible not only via picking but through menu for boolean operations as well.

– Correct split in surface mode with symmetry

– serious problem fixed – unselecting random vertices/faces

  • Instability related to undo fixed

破解步骤说明:

1) 下载并安装

2) 将Crack文件夹里的3D-Coat-V4.8.10+.exe复制到安装目录并运行,弹出窗口选“是”后,需要将右下角文件筛选类型改成“Exe Files”,再分别选择”3DCoatDX64.exe”和”3DCoatGL64.exe”进行破解,等待出现OK和—PATCHING DONE—字样。

3) 破解完成!

下载地址:

百度网盘下载 提取码:1kze

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