3D纹理制作软件Allegorithmic Substance Designer-2018.3.1-1869下载

Substance Designer是一个强大的材质处理解决方案,它将智能纹理技术带入了3D 创建管线的中心。它致力于帮助美工将各种类型的图形资源(从位图到专属程序元素)转变为实时动态和高度灵活的纹理和过滤器。



Substance Designer 2018.3.1-1869版没有新增内容。

Substance Designer 2018.3.1-1869版改进内容:

  • [API] Add SDConnection.getOutputProperty() and SDConnection.getOutputPropertyNode()
  • [API] Add doc about all resources definitions
  • [API] Change SDSBSCompNode annotation property ‘visibleif’ to ‘visible_if’ for consistency

Substance Designer 2018.3.1-1869版已修正内容:

  • [Graph] Hitting the TAB key a second time does not close the Node menu
  • [Graph] 3D View badges does not work correctly in some situations
  • [Graph] Read-only packages can be modified
  • [Bakers] Progress bar acts in a weird manner when loading a very high poly mesh
  • [Bakers] Artifacts on mesh with in-facing normals
  • [Bakers] Bakers output and parameters widget can’t be uncollapsed
  • [Explorer] 3D resources are loaded when a package is opened
  • [CmdLineArgs] “–news hide_changelog:true” does not work anymore

Substance Designer 2018.3.0版新增内容:

  • [Graph] Add a Breadcrumb when editing sub-graphs / functions
  • [Graph] Add TAB as a shortcut to spawn the “node menu”
  • [Graph] Node highlighter for parent nodes of selection
  • [Graph] Add Ctrl+E as shortcut to open Pixel Processor function and subgraphs
  • [Graph] Connect new node to first visible output of selected node
  • [Graph] Add node ‘Badges’
  • [Graph] Add warning on compositing nodes through badges
  • [Graph] Add the possibility to search a node by its name, attributes or UID
  • [API] Allow to create and modify data
  • [API] Allow to export SDPackage and SDMDLGraph to MDL Modules (see SDMDLExporter)
  • [API] Allow to retrieve all nodes, enums and struct definitions (see SDModuleMgr)
  • [3D View] Switch to cubemaps for the OpenGL renderer
  • [3D View] Export linear hdr image when saving to .exr or .hdr
  • [Bakers] Integrate DXR raytracing technology
  • [IRay] Integrate IRay SDK 2018.1
  • [Engine] SSE (CPU) Engine support for hdr floating point image processing
  • [Engine] Add a command line option (–gpu x) to specify the GPU device dedicated to the Substance engine
  • [Content] New PBR render node
  • [UI] Rework tabs and title bar
  • [Dependency Manager] Prevent updating the dependency list when user actions don’t affect dependencies

Substance Designer 2018.3.0版已修正内容:

  • [Graph] Crash when instantiating a graph into itself
  • [Graph] Duplicated node is not selected
  • [Graph] computing problem when using a same node instance in 2 different MDL graph
  • [Graph] the Z key should center the view at the scene bbox center
  • [Graph] Ignore colorspace in the connection rules when using material link
  • [Graph] Avoid opening outputs in 3D view when opening a graph in conli
  • [Graph] Paste nodes is slow when “Open newly created node” is enabled
  • [3D view] Assert when drag and dropping a specific mesh
  • [3D view] UV scale enabled option doesn’t work on height map
  • [Content] Tri-Planar: Various Issues regarding axis and transforms
  • [Content] Slope Blur Grayscale: one of the samples does not have the right blending mode when using min or max
  • [Content] Gradient linear 2 wrong result at low resolution
  • [API] SDPackage.findResourceFromUrl() could also retrieve resources located in another SDPackage
  • [API] SDPackage.getChildrenResources() always returns the first element in non recursive mode
  • [API] [Documentation] Enums, structs located in ‘generated’ folder are not reflected in the documentation
  • [UI] 2D view width should not be constrained
  • [Gradient] Crash when picking on Mac
  • [Explorer] Crash when closing and re opening a graph
  • [Mac] Color picker does not work on multiple screen
  • [Parameters] Spin box on integer parameters doesn’t work
  • [Cooker] Crash when creating certain nodes on OSX 10.13
  • [Curve Filter] Keys and control points can end up with a -0.0 or a weird “almost zero” value in the Curve editor
  • [2D View] Position widget are not available for graphs coming from sbsar
  • [PSD] Layer issue after exporting with dependencies




1) 解压并安装

2) 将Crack文件夹里的Substance Designer.exe主程序覆盖到安装目录

3) 破解完成!


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