Improved feedback in the status bar, about what is being processed by MtoA.
Standins
Added parameter “operators” allowing to apply operators to a specific standin only. The selection string must refer to the nodes inside the .ass file.
Show the contents of the .ass file in the Standin Attribute Editor, and allow to apply overrides on the selected items.
Stabilized the VP2 display of Standins, including if a render is in progress.
Render To Texture:
Added option “extend edges” to fill texture seams.
Other
Improved the quality of both noice and optix denoisers.
Added menu in “Arnold->Utilities” to Export / Import operator graphs.
Maya shaders “checker”, “multiplyDivide”, and “clamp” are now being exported as Arnold native shaders.
Fixed IPR updates of XGen splines.
Improved Arnold area lights illumination in VP2.
Bifrost foam can be rendered with both a surface and a volume shader.
Extended the menu “Arnold->Utilities->Convert Shaders to Arnold” to support the following utility alShaders : alLayer, alLayerColor, alRemapColor, alRemapFloat, alFractal, alFlake, alLayer. A basic support of mia_material, dielectric and VrayMtl is also included.
Incompatible changes
MtoA 3.1.0 is not binary compatible with 3.0.* versions. All 3rd party extensions, shaders, and procedurals will need to be recompiled against the latest version.破解步骤说明: 1) 解压并安装 2) 将crack文件夹里的ai.dll复制到C:\solidangle\mtoadeploy\201x\bin路径下。 3) 如果后台渲染有水印的话,你有2种方式破解: a) 创建一个环境变量: solidangle_LICENSE=5053@localhost(如果需要请自行修改端口和服务端地址)
b) 使用提供的“solidangle_client.lic”文件。在插件安装目录中,Windows搜索ai.dll,Linux搜索libai.so, OSX搜索libai.dylib,并将“solidangle_client.lic”文件复制到文件夹中(如果需要请自行修改端口和服务端地址) 4) 破解完成! 如果你已经建立好一个RLM服务端并在运行,只需拷贝.lic和.set文件到RLM文件夹并重启服务端即可。 如果你安装并激活了Maya2017及之后的版本,因为已经集成了Arnold,以后安装更新的Arnold一律不用激活。如果你想建立Arnold,Nuke,Mari,Redshift等激活共存的RLM服务端可以查看这篇文章:https://www.cgunc.com/tutorial/347.html 如果你需要启动RLM服务的更多帮助请查阅: