Allegorithmic 已经宣布了最新版 Substance Painter 2018.2.1-2402,新版本的重大更新是——增加了对SSS的支持,支持相机导入,支持abc格式,支持非方形的贴图导入,并改进了贴图映射的操作,强烈推荐更新!不过2018版的Substance Painter对AMD VEGA支持依旧不好,烘焙贴图时候很容易卡死。
3D PBR绘制
使用一套完整和熟悉的纹理化工具:PBR和粒子绘制,Substance程序化效果,智能素材和智能蒙板,以及快速烘焙。
自动纹理化
创建和重复使用预设和内置烘焙器来加速纹理化。
智能素材
创建和重复利用自己的网格自适应素材。
智能蒙板
创建和重复使用自己的网格自适应模板预置。
集成的烘焙器
Substance Painter可以直接烘焙你所有的贴图(AO、normal、ID、height等)。
更新日志:
Substance Painter 2018.2.1-2402版没有新增内容:
Substance Painter 2018.2.1-2402版已修正 :
- Missing subsurface scattering shader parameters from upgrading projects
Substance Painter 2018.2.1-2402版已知问题:
- Computation freeze on AMD VEGA GPUs
- Huion tablet issue with shortcuts on Windows OS
Substance Painter 2018.2.0-2401版新增:
- Summary: Summer release, subsurface scattering Support, projection and fill improvements, camera import and selection, Alembic and glTF support, drag and drop on ID map, improved Substance format support and new content
- [SSS][Viewport][Iray] Generic subsurface scattering
- [SSS] Sync MDL and subsurface scattering parameters
- [SSS] Added a new grayscale channel named Scattering
- [SSS][Shader Settings] Scattering type parameter for subsurface scattering (skin or translucent)
- [SSS][Shader Settings] Scattering scale parameter for subsurface scattering
- [SSS][Shader Settings] Scattering color parameter for subsurface scattering
- [SSS][Display Settings] Scattering Sample count for subsurface scattering
- [Shader][Iray] Integrate subsurface scattering MDL for Iray
- [Shader] Shader update via the resource updater
- [Shader] Update change log API and documentation
- [Tool Properties][Proj] New parameters for the triplanar projection
- [Viewport][Proj] Control Fill Layer properties in 3D view directly with manipulators (triplanar projection)
- [Shortcuts][Proj] New shortcuts Q, W, E, R, T for triplanar projection manipulators
- [Viewport][Proj] Control Fill Layer properties in 2D view directly with manipulators (UV projection)
- [Shortcuts][Proj] New shortcut Q for UV projection manipulators
- [Contextual Toolbar][Proj] Control triplanar projection manipulators
- [Contextual Toolbar][Proj] Control UV projection manipulators
- [Tool Properties] Disable texture tiling with projection and Stencil tool
- [Stencil] Use non-squared images with the projection tool/stencil
- [Stencil] Allow control of tiling mode in Properties window
- [Stencil] Zoom is not centered on a non-tiling stencil
- [Cameras] Import cameras from Maya, Max, Blender, Modo, DAE
- [Cameras][Viewport] Select and control imported cameras in viewport
- [Cameras][Iray] Select and control imported cameras in Iray
- [Cameras][UI][New project][Project configuration] Import cameras is checked by default
- [Cameras][Shortcuts] Add shortcuts to switch between cameras
- [Cameras][Viewport] Add frame in viewport
- [Cameras][Viewport Settings] Control of frame opacity
- [Cameras][Camera Settings] Maximum focal length at 500mm
- [Cameras][Camera Settings] Expose ratio
- [Cameras][Camera Settings] Add a lock option
- [Cameras][Camera Settings] Add a restore option
- [Cameras][Camera Settings] Add focus distance attribute
- [glTF] Import of a glTF file
- [glTF] Import ambient occlusion map
- [Alembic] Import Alembic 1 frame with static geometry
- [Shelf] Drag and drop materials directly onto the mesh using ID maps with a modifier (CTRL/Command)
- [Layer Stack] Automatic ID mask creation with drag and drop of materials on mesh with ID maps
- [Layer Stack] Automatic scroll of layers with drag and drop across the layer stack
- [UI][Tool Properties] Expose Substance’s preset
- [UI][Help menu] Improvement of the Help menu
- [UI][New Project][Project Configuration] Reorganization of the window
- [UI][New Project][Project Configuration] Replace Mesh term by File
- [UI][Substance] Display Substance attributes in UI
- [Shortcuts] F4 switches between 2D and 3D view
- [Shortcuts] New shortcuts for toggle stencil N and quick mask U
- [Substance integration] Take into account ‘visible if’ statements in the Substance parameters
- [Viewport] Shadows not forced to be computed after camera move
- [Content] Update MeetMat with imported cameras
- [Content] Add a sample with subsurface scattering enabled – JadeToad
- [Content] Add a new PBR project template with subsurface scattering enabled
- [Content] Updated export presets to add new Scattering channel
- [Content][Shelf] Added subsurface scattering support for: pbr-metal-rough, pbr-metal-rough-alpha-test, pbr-coated, pbr-spec-gloss
- [Content][Shelf] Added Scattering channel to 5 smart materials (marbles and skins)
- [Content][Shelf] 1 new jade Material
- [Content][Shelf] 1 new wax Material
Substance Painter 2018.2.0-2401版已修正 :
- [CMD] Different results using same command line with different versions
- [TDR] If TdrLevel is set up you don’t have any errors in your log
- [Baker] Ambient occlusion map is flipped
- [ID Map] Crashing when picking outside of 0-1 range
- [Iray] Crash when switching texture sets and going back to Paint mode
- [Viewport] Sync drop areas between viewports for drag and drop
- [Engine] Moire artifact when tiling fill layers or painting small brush
- [License] License service bad software version check
- [License] Rework the way we handle authentication
- [API] Call the onNewProjectCreated scripting API event even when creating with a template
- [Shader] Compiled shader is not loaded from cache when shader file doesn’t compile
- [Shelf] Exporting HDR file from the shelf will output a file with clamped values
- [Export] EXR export clamps RGB color values between 0-1
- [Content] Procedural noise 3D Perlin Noise Fractal is pixelated
Substance Painter 2018.2.0-2401版已知问题:
- Computation freeze on AMD VEGA GPUs
- Huion tablet issue with shortcuts on Windows OS
官方完整更新日志:https://www.allegorithmic.com/products/substance-painter/release-notes
官方网站:https://www.allegorithmic.com
破解步骤说明:
1) 解压并安装(安装过程会自动卸载之前的旧版本)
2) 将crack文件夹里的Substance Painter.exe主程序覆盖到安装目录
3) 破解完成!
下载地址:
百度网盘下载 提取码:j21n