Solid Angle Maya To Arnold 3.0.0.2 For Maya 2016-2018下载

Solid Angle发布了Arnold for Maya 3.0.0.2版本(或称为MtoA)/该插件为Maya标准界面内的Arnold渲染器提供了桥梁。MtoA现在运行于Arnold 5.1.0.1内核,并且取消了对Maya 2015的支持。新内核增加了重要的降噪和动态采样功能,详细改进内容可以参阅官方文档

Arnold Render阿诺德渲染器是著名的逼真渲染系统,采用了无偏蒙特卡罗光能传递技术,目前所使用的有索尼、Glassworks、Sega、Framestore、Digital Domain、The Mill、Psyop、Ubisoft、Zinkia、Kandor、737 shaker among等,被应用于广告、动画系列电影如《怪物的房子》、《贝奥武夫》、《爱丽丝梦游仙境》等等。它可作为Linux,Windows和Mac OSX上的独立渲​​染器,具有Maya,3ds Max,Houdini,Cinema 4D,Katana和Softimage的插件。

官方主页:

https://www.solidangle.com/

Arnold for Maya 官方中文百科:

https://support.solidangle.com/pages/viewpage.action?pageId=68550720

主要特性:

与Maya形状、摄像机、灯光和着色器无缝集成。

支持基于图像的照明,包括一个先进的物理天空。

交互式渲染(IPR)允许快速预览参数变化而不中断你的工作。

支持Maya流体的体积渲染。

支持Maya毛发和nHair新毛发。

支持粒子和nParticles新粒子,包括粒子实例。

在渲染时使用代理占位符节点缓存几何体创建。

生产力的提高:覆盖集,持续遮罩,阴影捕获器,通道,UDIM样式纹理和任意primvar数据。

可通过插件扩展(Golaem、FumeFX for Maya、Yeti、Shave & Haircut)。

XGen集成。

可纹理化几何灯。

深度EXR。

曲线渲染。

更新内容:

MtoA3.0.0.2以修复bug为主:

  • Fixed crashes related to the optix denoiser library
  • Fixed crashes when procedurals generate invalid/empty nodes
  • Prevent MaterialX operator from crashing with invalid files
  • Fixed wrong naming in aiSubtract shader

MtoA3.0.0版本,包含大量新特性和bug修复。

Toon Shader:

The new aiToon shader is part of a non-photorealistic rendering (NPR) solution that is provided in combination with the Contour Filter.

It can be used to obtain a cell animation look. A variety of interesting effects can be achieved by, for example, changing the line width using the Width Scale parameter,

connecting a procedural texture to Mask Color, or using stylized highlights.

 

Shader Improvements:

  • New Layer shaders: The newly added aiLayerFloataiLayerShader and aiLayerRgba shaders can be used to mix float values, surface shaders (closures) and textures respectively. The maximum number of layers in these shaders is limited to 8.
  • ID AOVs in aiStandardSurface and aiStandardHair: Both these shaders now support ID AOVs, which are useful for creating mattes.
  • Extra Samples parameter in aiStandardHair shader: allows using additional GI samples on a per-shader basis. This allows reducing hair noise without increasing the global AA settings.
  • Per-light group shadow mattes: aiShadowMatte has a new Light Group parameter that when enabled makes the shader sensitive only to a given light group.
  • Added Bump in aiPassthrough shader: This allows for the assignment of a normal or bump map that affects the entire network of shaders it is connected to.
  • Trace sets in ambient occlusion shader: aiAmbientOcclusion now includes a Trace Set parameter to specify which objects are included or excluded.

Alembic support (gpuCache):

Arnold now natively supports Alembic files. Maya native Gpu Cache nodes are now being exported as an alembic procedural and expose in an Arnold section several parameters, as well as a list allowing to inspect the Alembic file and isolate a given sub-object. More details can be found in the Alembic documentation.

Adaptive Sampling:

Arnold now has the capability of adapting the sampling rate of each pixel when Adaptive Sampling is enabled in the Render Settings. It allows dedicating a greater number of camera samples (and thus also a greater amount of render time) to the pixels that show a greater variation in their sample values. When used, all pixels will receive a sampling rate of at least Camera (AA), but no more than Max Camera (AA). The adaptive sampler’s sensitivity to noise may be controlled through the Adaptive Threshold render option, where lower threshold values will apply higher sampling rates to a greater number of pixels.

Optix Denoiser:

The fast, GPU-powered Nvidia OptiX AI denoiser is now available in Arnold. By enabling a parameter Denoise in an AOV, Arnold will output this AOV twice: once with the original result, and a second one (suffixed with “_denoise”) showing the denoised result. A denoised beauty pass can be obtained by enabling Denoise on an RGBA AOV. Note that denoising happens at the end of a full frame render, and not at each bucket. See the Optix Denoiser documentation for more details.

 

 

Arnold Denoiser “Noice”:

A standalone, post-process denoiser executable called Noice is now bundled with Arnold. This is a high-quality denoiser that takes into account multiple frames and multiple light AOVs. It requires variance information for the beauty output, which can be enabled with the new parameter Output Variance AOV. It can optionally use normal, depth and albedo in order to improve the denoising.

Operators – Arnold render time procedures :

Operators are a new node type which performs per-object (node) parameter assignments and overrides, including late-bindings and deferred overrides on procedurally generated nodes. They can, therefore, be used to override parameters from already exported standins at render-time. Operators can also create nodes and carry out general scene inspection and modifications. Multiple disconnected operator graphs can exist in the scene, where only the graph connected to the target operator will be evaluated for rendering. Some operators provide a selection parameter which determines, using a wildcard expression, what nodes are processed by the operator. A series of operator nodes are now available: aiMaterialx, aiSetParameter, aiDisable, aiCollection, aiSwitchOperator, and aiSetTransform. More details can be found in the Operators documentation.

 

 

MaterialX Support:

Using the new Operator nodes, it is possible to apply a MaterialX file to a Standin, an alembic procedural, or any other shape.

Structured Render Statistics / Profiling outputs:

Structured render statistics can be dumped in a .json filed from the Render Setting’s Log parameters. It’s now also possible to dump a profiling .json file that helps to identify where render time is spent.

Progressive Render:

New Progressive Render option in the Render Settings allows rendering progressively all the samples up to the final Camera (AA) Samples. Note that this option slows down render times and increases memory usage, which is why it’s only supported during interactive renders for fast preview.

New Licensing helper tools:

New Arnold -> Licensing menus were added, which simplify the licensing installation and troubleshooting, for both RLM and CLM licenses.

Other:

  • Removed Pymel dependency from MtoA.
  • Improved Animated Standins workflow.
  • Log Warnings by default.
  • Improved VP2 representation of utility shaders.
  • Properly remove Arnold-specific attributes when MtoA is unloaded.
  • Export Maya File as Arnold image to ease cross-application pipelines.
  • Export Maya bump as Arnold bump to ease cross-application pipelines.
  • Fixed several ARV crashes.
  • Fixed ARV bugs with wrong cameras and/or image planes. Image planes will now appear only for the correct camera.
  • Custom procedurals now appear as a bounding box in the viewport to support selections. The min/max bounding box can be set as parameters in the procedural node.
  • Filter changes weren’t updated in IPR.
  • Bake Geometry now working with Standins.
  • Fix mismatch in mesh lights motion blur as compared to regular geometry.
  • ARV: Update Full scene now flushes all caches.
  • Shader parameters left to default value are no longer exported to the .ass file.
  • Light instances are now supported.
  • ARV snapshots using “Snapshot Folder” now load the snapshots by chronological order.

Incompatible changes:

  • Following the PyMel removal, any overrides in hooks.py will now expect node names, and not PyNode as hey did before
  • Triplanar parameter ‘P’ was removed

破解步骤说明:

1) 解压并安装

2) 方法一:运行 RLM exe程序,会自动加载solidangle.lic。方法二:将Crack文件夹里的ai.dll文件覆盖到C:\solidangle\mtoadeploy\201x\bin中(x对应maya2015,2016,2016.5,2017版本)

3) 破解完成!

如果你已经建立好一个RLM服务端并在运行,只需拷贝.lic和.set文件到RLM文件夹并重启服务端即可。

如果你安装并激活了Maya2017,因为已经集成了Arnold,以后安装更新的Arnold一律不用激活。如果你想建立Arnold,Nuke,Mari,Redshift等激活共存的RLM服务端可以查看这篇文章:https://www.cgunc.com/tutorial/347.html

注意:你有2种方式让Arnold插件知道你的RLM服务端在哪里运行:

a) 创建一个环境变量: solidangle_LICENSE=5053@localhost(如果需要请自行修改端口和服务端地址)
b) 使用提供的“solidangle_client.lic”文件。在插件安装目录中,Windows搜索ai.dll,Linux搜索libai.so, OSX搜索libai.dylib,并将“solidangle_client.lic”文件复制到文件夹中(如果需要请自行修改端口和服务端地址)

如果你需要启动RLM服务的更多帮助请查阅:

  • https://support.solidangle.com/display/AILIC/Setting+up+a+License+Server
  • https://support.solidangle.com/display/AILIC/Setting+up+Client+Machines

下载地址:

百度网盘下载 提取码:rrqc

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