Allegorithmic 已经宣布了最新版 Substance Painter 2018.1.0.2128,新版本引入了一种新的层实例特性,使用户可以在多个纹理集合中共享一个多层的内容。这样就可以对材质进行更改,并自动更新所有纹理集。Substance Painter可以共享完整的层堆栈,也可以只共享特定的层和文件夹。Substance Painter Live-Link 插件也更新了,现在除了支持 Unreal也支持Unity。使用这个插件,用户可以看到游戏引擎中即时更新的结果。新版本也更新了20种类别的新程序材质,包括40个新 grunge贴图,其中一些是程序贴图。最后,Sketchfab输出得到了改进,允许草稿发布使其可以在设计上迭代,而不必创建多个项目,强烈推荐更新!
3D PBR绘制
使用一套完整和熟悉的纹理化工具:PBR和粒子绘制,Substance程序化效果,智能素材和智能蒙板,以及快速烘焙。
自动纹理化
创建和重复使用预设和内置烘焙器来加速纹理化。
智能素材
创建和重复利用自己的网格自适应素材。
智能蒙板
创建和重复使用自己的网格自适应模板预置。
集成的烘焙器
Substance Painter可以直接烘焙你所有的贴图(AO、normal、ID、height等)。
更新日志:
Substance Painter 2018.1.0-2128版新增 :
- New overall style (icons, color, behavior)
- New default layout
- [Tablet] User experience enhancement while painting
- [Main menu] Sort native items in views and toolbars first
- [Main menu] Move quick mask actions in viewport section
- [Main menu] Move right-click actions into viewport section
- [Main menu] Rename “View” menu as “Window”
- [Quick menu] New tool properties by right click in viewport
- [Dock widget] New dock toolbar for quick reduce/recall
- [Display settings] Camera and viewer settings window merged
- [Layer stack] Contextual right click menu
- [Layer stack] Drag and drop to move any effect within the same layer
- [Toolbar] Reorganization of toolbar and new contextual toolbar
- [Tools toolbar] Split clone tool into two separate tools
- [Tools properties] Lighter background grayscale value in the preview
- [Tools properties] Organization in tabs (fill and tools)
- [Tool] Painting result matches the stencil
- [Viewport] New cursor for fill layer
- [Viewport] Smoother navigation and painting (higher frame rate)
- [Viewport] Material/Channel/Map selection combobox in viewport
- [Viewport] Reduce flickering while rotating (shadow on)
- [Shelf] Display materials by default when opening Painter
- [Shelf] Loading time improvement of Substance textures and materials (2 to 6 times faster)
- [Shelf] Reorganize materials folders to fit Substance Source structure
- [Shelf] Drag and drop materials directly on the mesh in the viewport
- [Shelf] New 3D Noises (Perlin, Perlin Fractal, Simplex and Worley)
- [Shelf] New 3D Linear Gradient mask generator using mesh position
- [Shelf] Updated base Noises to support non square expansion
- [Shelf] Added new template and export preset for Lens Studio (Snap application)
- [Shelf] Updated Smart Materials and Smart Masks to use latest version of the Mask Editor (micro details)
- [Shelf] New sample project “TilingMaterial” to create seamless tiling materials
- [Shelf] New brush presets (Calligraphy, Wet, Hatching and so on)
- [Sliders] New sliders and grayscale/color bars style and behavior
- [Bakers] Allow use of full scene bounding box to compute the position map
- [Shader] Remove height force parameter from the default shader parameters
- [Engine] Substance engine updated
- [Engine] No or less discontinuities across UV chunks
- [Plugins] Import materials downloaded from Substance Source more quickly
- [Plugins] Update all plugins to match new overall style
- [Preferences] Preview background color changes automatically
- [Clean] Reduced risk of project corruption
- [Open] Opening project time improvement
- [New project] New project – mesh update time improvement
- [Save] Saving Project time improvement
- [Log] License type reported in log
- [TextureSet] Rename “Bake Textures” button as “Bake Mesh Maps”
- Rename “Additional maps” as “Mesh maps”
Substance Painter 2018.1.0-2128版已修正 :
- [Viewport] Bad performances with meshes containing a lot of sub-objects
- [Tools properties] Channel disabled when dragging and dropping an image into the material slot
- [Tools properties] Brush preview is broken with smudge and clone tools
- [Texture set] Channels order is wrong when using templates
- [Shelf] Missing icon for Grayscale Conversion generator
- [Shelf] Sign Circle Number alpha is broken (missing font)
- Incorrect detection of integrated GPUs at launch
- [Crash] Drag-and-droping an imported ressource named with a # character
- [Engine] Vram detection issue on integrated GPU
- [Engine] Fixed numerous crashes in Substance Engine Linker
- [Engine] Square artefacts when changing resolution
- [Post Effects] Interface resize is slow when post effects are on
- [Bakers] Scene unit is not correctly respected for Ray Distance values
- [Bakers] AO from Mesh Occluder distance is clamped to 1 no matter the input value
- [Bakers] Match by name ignores some meshes with specific names
- [Bakers] Color from mesh Polygroup and Submesh ID setting always return a black image
- [Bakers] ID Baking fails with binary FBX meshes from Blender
- [Shader] Noise in the 2D View with dota-2 and non-pbr-spec-gloss
- [Linux] Only one CPU thread is used when baking
- [MacOS] Crash with brush cursor moving over the viewport
Substance Painter 2017.4.2-2052版已知问题:
- Computation freeze on AMD VEGA GPUs
- Distorsion post process not taken into account while exporting in IRay (alpha)
官方完整更新日志:https://www.allegorithmic.com/products/substance-painter/release-notes
官方网站:https://www.allegorithmic.com
破解步骤说明:
1) 解压并安装(安装过程会自动卸载之前的旧版本)
2) 将crack文件夹里的Substance Painter.exe主程序覆盖到安装目录
3) 破解完成!
下载地址:
百度网盘下载 提取码:j21n